Week 2 Practical
During week 2, we learnt about coordinates in world/local forms, normalized vectors, displacement, velocity, drawing vectors, and targeting, following and chasing objects.
This week, I was asked to produce a scene which allows the user to move a cube, with the enemy targeting the player at certain points. If the enemy was less than 5 units away from the player, it would start to follow it. After 3 seconds, it would chase and close in on the player.
This uses Directional Vectors, Target mechanics, normalized Vectors and distances.
The below clips shows the evidence.
This week, I was asked to produce a scene which allows the user to move a cube, with the enemy targeting the player at certain points. If the enemy was less than 5 units away from the player, it would start to follow it. After 3 seconds, it would chase and close in on the player.
This uses Directional Vectors, Target mechanics, normalized Vectors and distances.
The below clips shows the evidence.
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