Week 7 Practical
For our week 5 practical, I needed to create a scene with buoyancy enabled on a water based object, following a lecture based on elastic collision and buoyancy. Buoyancy: Buoyancy is an upwards reactive force applied to liquids which counteracts the weight of an object. Gravity is pushing an object downwards (based on the mass), and the density of a liquid is pushing the object upwards. Elastic Collisions: Elastic collisions means that the collision of multiple objects are not affected by momentum (amount of motion on an object) or kinetic energy loss (loss of energy on a moving object). My Scene: In the scene, a bullet spawns on a key-press from the orange cannon. The bullet becomes affected by buoyancy, based on a random mass and volume. My Scripts: Properties Dynamic Objects Shooting